Mod v.1.03 | Game v.1.28
Fixes:
- Pill Press — contained a class typo in scripts related to recipe entries preventing crafting with assigned tool.
- Champagne strain:
- Typo in class name for recipes preventing handcrafting of buds to zips
- Typo in
types.xml file for Zipped version variant
- Reverted GasCanister (propane tanks) variants itemSize to default
- Some mod plant variants were not removing/unlocking slots properly when removed.
- Grow Pot was unable to be dismantled.
Added:
- THC % implementation to Cannabis crop outputs + GUI widget to display percentages
- Storage Pallet — allows for dynamic mass storage of brick products
- Chemical Barrel — utilized in Cocaine Production process + doubles as storage container
- Sulfuric Acid — utilized in Cocaine Production process
- Baking Soda — utilized in Cocaine Production process
- Drying Rack — facilitates drying process for Cannabis Buds + Coca leaves
- Added Seed Pack output quantity to JSON configuration settings
- Crop-specific trimmings upon harvest (prepping for future plans for concentrates crafting system)
- Chance risk of explosion upon manufacturing meth recipes on Lab Station
- Additional recipes:
- Bud Branches + Knife → Buds
- Buds + Knife → Small Nugs
- Small Nugs + Backwood → Blunt
- All of which retain THC data across each process
- Functional static versions of crafting workstations (i.e. Lab.Station, Production Table, Pill Press) for use by admin placement.
- Static stations cannot be dismantled and are permanent placement options for server owners to use as POI location specific objects for crafting.
Changes: