[x] implement additional crafting to Production Table for Pill Press + ingredients + tool.
[x] Added missing attachment slot for GasCanister
back to Lab Station attachment slots.
[x] Swapped slot names for acetone
& sodium hydroxide
in Lab Station CfgSlots + GUI.
[x] Address conflict with IAT_CraftableItem
for multiple declaration with compatibility for IAT & LRP_Items.
[x] Update animations on crafting process at workstations.
[x] Check ce_radius on Bundles from ProductionTable — may need increased
[x] Touch up existing normal maps for Hydroflouric Acid/Morphine bottle
[x] Switched inheritance for Morphine Bottle to VitaminBottle
[x] Psilocybin cultivation
[x] AddAction(ActionEat) to base classes for required items
[x] fix deployment animations for kits
[x] incorporate item_spawm_position
mem. points for workstations
[x] add logic to deplete tool quant. if it exists for tool used on workstation (i.e. lighter fluid, ziplocks, duct tape)
[x] Reintroduce customizable config. for server owners to adjust various settings:
[x] Fix conflict issue caused by CCTObject in Injectable_Gardens.c allowing for unintended objects to be targeted with spore injection syringes.
[x] Add in animregistration for psilocybin
[x] Fix mod image small for proper visual on main menu