• [x] implement additional crafting to Production Table for Pill Press + ingredients + tool.

    • [x] Currently Pill Press functions as standalone & can be placed on any hard surface capable of holding it’s geo
    • [x] requires adjustments on crafting manager to allow multiple outputs
      • [x] temporarily disabled for complex crafting until fix implemented
  • [x] Added missing attachment slot for GasCanister back to Lab Station attachment slots.

  • [x] Swapped slot names for acetone & sodium hydroxide in Lab Station CfgSlots + GUI.

  • [x] Address conflict with IAT_CraftableItem for multiple declaration with compatibility for IAT & LRP_Items.

  • [x] Update animations on crafting process at workstations.

  • [x] Check ce_radius on Bundles from ProductionTable — may need increased

    • [x] Seems fine; vicinity accessible.
  • [x] Touch up existing normal maps for Hydroflouric Acid/Morphine bottle

  • [x] Switched inheritance for Morphine Bottle to VitaminBottle

  • [x] Psilocybin cultivation

  • [x] AddAction(ActionEat) to base classes for required items

    • [x] Incorporate additional logic for deplete quantity
    • [x] Switched to Edible_Base
  • [x] fix deployment animations for kits

  • [x] incorporate item_spawm_position mem. points for workstations

  • [x] add logic to deplete tool quant. if it exists for tool used on workstation (i.e. lighter fluid, ziplocks, duct tape)

  • [x] Reintroduce customizable config. for server owners to adjust various settings:

    • [x] Cultivation core settings:
      • [x] Grow Times
      • [x] Crop Outputs
    • [x] Light debug logging for config + cultivation.c
  • [x] Fix conflict issue caused by CCTObject in Injectable_Gardens.c allowing for unintended objects to be targeted with spore injection syringes.

  • [x] Add in animregistration for psilocybin

  • [x] Fix mod image small for proper visual on main menu