:cal: Chronological:
Completed
Pre 1.28 Testing | Log
1.28 | 1.03.1 Patch
v. 1.04 Update Testing
v.1.05 Testing Notes
- :under-construction:Backlog Items:
Current TODO List:
v. 1.06 Roadmap
- Completed Tasks
- [ ] Hide selection of dropper vial when iM7s_Dropper is in hand
- [ ] pull back the invview point as well — too close
- [ ] create custom ContaminatedTrigger → custom ContaminatedArea_Local →
GetGame().CreateObject("ContaminatedArea_Local", GetPosition());
- [x] Connect/Attach CarBattery to BudTrimmer from prompt causes desync to character and battery is stuck in-hand unable to manipulate item from then on.
- [x] Static version was missing entry for BudTrimmer inheritance & Scope=1
- [x] Confirm GrowPot_2_Static is placing properly from it’s kit. — Remove for now, as this will likely be replaced by DWC System Pot anyways.
- [x] Non Static Hydros — Dismantle to Kit w Screwdriver
- [x] DWC add ability
- [x] DBS as well
- [ ] Drying Rack Static Kit — missing
- [ ] Chem Barrels - Static missing
- [ ] Barrels can be turned into fire barrels and destroyed — disable in scripts
- [ ] CraftingStations.c entries CanPutIntoHands/CanPutIntoCargo return false for Statics
- [ ] Add Lab/Prod Table script — if inventory prevent dismantle recipe
- [ ] Brake Fluid + Ammonium Nitrate is way too heavy — fix this