:cal: Chronological:
Completed
Pre 1.28 Testing | Log
1.28 | 1.03.1 Patch
v. 1.04 Update Testing
v.1.05 Testing Notes
- :under-construction:Backlog Items:
Current TODO List:
v. 1.06 Roadmap
- Completed Tasks
- [x] Fix Barney recipes for Small Nug to Blunts not depleting Single Backwood and consuming entirety of Nug stack unless Split. Check against Baby Batter + Cheetah Piss as well
- [x] BabyBatter → Inventory
- [x] Barney → Inventory
- [x] Cheetah → Inventory
- [ ] Paragon → Ground — TEST
- [ ] Blue Cookies → Ground — TEST
- [ ] Gelato → Ground — TEST
- [ ] Champagne → Ground — TEST
- [ ] Confirm in testing that this is resolved.
- [ ] Test each bud quantity recipe just for sanity sake.
- [ ] GrowTent can be turned on without LED attached, only battery, opening up the seed slot.
- [ ] Test Confirmation — Scav has this covered.
- [ ] Community request for Static versions of GrowTent & GrowPot2
- [x] Create new Modifier for handling Fent product/production.
- [x] Should result in near-death to deadly when exposed during production if not handled with gloves equipped
- [x] if no gloves equipped → timed delay then activate uncon & death roll chance rates + timely death results due to health depletion.
- [x] contains new symptom “warm_touch” + blur visual fx to mimic euphoric state prior to death
- [ ] added in entry to allow deactivation via AdministeredNarcan — test to confirm works effectively once Narcan item is added & introduced.
- [x] Gazebo Grow Chamber — fixed & showing visible growth stages of plants in-game
- [x] issue resided in unnecessary “doors”,”” entry in model.cfg and moved the p3d to same path as model.cfg
- [x] add in necessary hiddentexture/material selections for additional gazebo textures to config.cpp
- [x] gazebo still updating the planter textures and messes up UV — possibly check p3d for slots re: UpdateSlots
- [ ] Going to redo the UVs and SP sets to fix this.
- [x] sync the scripts from growtent to work with gazebo class
- [ ] not functioning currently — seed slots are locked indicating the logic is applied — but action prompt to turn on light is not showing nor are the proxies from config.cpp for LED and battery
- [ ] once fixed — switch this script to the Gazebo Base class and add entries for each variant accordingly to inherit from it
- [ ] Create a Base class for our Grow Tent & Chambers to inherit the extensive script logic from instead — much cleaner & more efficient. :green_emiss:
- [ ] Gazebo needs a kit class
- [x] Updated Action_GrowLED.c to reflect addition of Gazebo actions
- [ ] Add in Narcan
- [ ] simple action for injection inheritance → injectself or player to deactivate the desired modifier
- [ ] check which precursors the fent recipe calls for — adjust accordingly with new models if time permits + ensure this information is reflected in Wiki updates and changelogs
- [x] Hydroplanter Table is ready & functional — Thank you Blue & Scav.
- [x] New items (especially kits) need entries made to Animation Core for IK Poses